15 Minutes: Denver

Freak Squad: Session 8

Paladin Health and Welfare Clinic successfully raided!
A messy, violent, but ultimately successful (and potentially lucrative) job

After sending the rescued troll, Caribou, on his way and overcoming the final obstacle on the way to their target (a canteen full of off-duty guards) our morally questionable heroes at last recover the data they’re looking for.
Searching through the years of medical records for anything that might be relevant to his own crusade, Jefferson discovers a pattern of metavariant patients, including two gnomes, being transferred to “Typhon.”

Mission results

Gained
- Complete PHWC medical records
- 2x Ares Predator pistols
- 2x Hardcorps rifles
- Bodies of 6x Hardcorps guards, 2 badly mauled, 4 killed with clean headshots
- 2x sets of Hardcorp full body armour
- Visitor logs from the Humanis Policlub in Archer Heights
- Quill’s gear

Lost
- Quill
- 1x eye-spy drone
- 1x Yoshimoto’s Van
- 1x Moral high ground

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Freak Squad: Session 7

Who needs elevators?

Dodged a drone.

Security guards too busy kicking in a door to notice Angus & Yoshi.

Amerith hacks some cybereyes.

Angus’s kryptonite: large numbers of explosive rounds at close range.

Found Quill’s stuff, an open vent, and some feathers.

Cameras wiped, security doors set to open, security node rebooted.

Angus has words with some doctors about their bedside manner.

Yoshi has actual words with the survivors about what they’re up to (spoiler: “meta-cine” is secretly meta-cide)

Jefferson calms the patient, a troll with memory issues, down.

Amerith heads towards the data store…

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Freak Squad: Session 6

Quill loses radio contact. Effluent begins moving in a fan-ward direction.

Angus and a bear fight an armoured car.

Jefferson and Yoshimoto evacuate the kitchen staff under the pretence of investigating a bomb threat.

The team learn the true meaning of Chunky Salsa.

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Freak Squad: Session 5

Investigation (and vandalism) of a Humanis chapterhouse

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Freak Squad: Session 4

No Tom.

Cross border into CAS, use Influence to get into Archer Heights

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Freak Squad: Session 3

Amerith gets spam while researching tower block.

Quill goes on a date.

Angus falls asleep on surveillance duty.

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Freak Squad: Session 2

No Dan: Quill off chasing Mr Johnson

Amerith hacks the canteen. no pudding, list of names.

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Freak Squad: Session 1

After being ambushed by a group of Humanis Policlub thugs on the way to meet Mr Johnson, the gang accept a job to recover medical records from the Paladin Health and Welfare Clinic on the edge of the Warrens. They’re paid ¥500 each up front for accepting the job, with a promise of a further ¥1750 apiece upon completion.

Through Amerith’s subltle hack of Mr Johnson’s commlink they discover the job is on behalf of Parker James, an activist for the Sons of Sauron, and begin reaching out to their contacts and searching the matrix for more information about the clinic…

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Freak Squad: Session 0

In which we introduce our cast, their backstory and their relationships.

Jefferson, investigating the kidnapping of his family, stumbles upon a conspiracy to kidnap gnomes from all over Japan. He hires Yoshimoto as a gun-for-hire to break into a Renraku facility near the docks in Chiba, Tokyo. Succeeding in spite of unexpectedly heavy security, they discover a few dozen gnomes, though none of Jefferson’s family, in a shipping container ready to be shipped out to an unknown facility. Unable to extract them all safely, they leave them in place while they try to arrange forged passports and smugglers willing to get the group out of Japan, and Renraku’s clutches, promising to return before

Amerith, a forger and anti-government activist in New Delhi, is contacted for the job through Jefferson’s contacts in ‘Freak Squad’, a private host on the Denver Nexus that grew from a Shadowrun Online clan. Before she could finish preparing the sizeable portfolio of documents required, her apartment is raided by armed goons. She escapes in a hail of gunfire, but her handler, who had arrived seconds earlier to warn her of the attack, is left behind.
Simultaneously, in Tokyo, Jefferson and Yoshimoto returned to the facility to find it destroyed in an explosion that had taken out half the city block and, presumably, the captured gnomes. Realising they’ve pissed off some very powerful people, they contact Amerith to let her know that the number of passports required is down to two, and arrange to meet in Hong Kong, known for its deep shadows and limited Renraku influence. Not knowing who to trust, they make their way to the only place they knew they had friends: Denver.

They’ve been in Denver for several months now, hidden in the slums of the Aurora Warrens and running the shadows to make ends meet, while Jefferson tirelessly searches for more clues about the conspiracy he discovered in Tokyo.

Their main ally since arriving in Denver has been Quill, another Freak Squad member who helped them get set up with local contacts and job opportunities. An infiltration expert, Quill has been a regular accomplice, his Falconine form proving indispensable for surveillance.

A somewhat more unpredictable ally, Angus works at a dive bar deep in the warrens frequented by metavariants and non-metahuman sapients. The jury is still out on whether he likes keeping the ‘Freaks’ around because he, himself, is a minotaur and likes being in the presence of other metavariants, or if he just like the excuse to exact violence on the customers who make trouble for them. Angus has been on a few jobs with the crew, and they’ve learned to be careful only to bring him into jobs that require extreme violence.

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***New Campaign: Freak Squad***

It’s a new game!

The Freak Squad, a group of metavariants, thrown together by a common past and a common bar.

Cast of shadows:
Amerith, a Nartaki decker
Angus, a Minotaur Bruiser
Jefferson, a Gnome shaman PI
Quill, A Falconine infiltration specialist
Yoshimoto, An Oni Street Samurai

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